Soviet Union

History
The original philosophy of the state was primarily based on the works of Karl Marx and Friedrich Engels. In its essence, Marx's theory stated that economic and political systems went through an inevitable evolution in form, by which the current capitalist system would be replaced by a Socialist state before achieving international cooperation and peace in a "Workers' Paradise," creating a system directed by, what Marx called, "Pure Communism."

Displeased by the relatively few changes made by the Tsar after the Russian Revolution of 1905, Russia became a hotbed of anarchism, socialism and other radical political systems. The dominant socialist party, the Russian Social Democratic Labour Party (RSDLP), subscribed to Marxist ideology. Starting in 1903 a series of splits in the party between two main leaders was escalating: the Bolsheviks (meaning "majority") led by Vladimir Lenin, and the Mensheviks (meaning minority) led by Julius Martov. Up until 1912, both groups continued to stay united under the name "RSDLP," but significant differences between Lenin and Martov thought split the party for its final time. Not only did these groups fight with each other, but also had common enemies, notably, those trying to bring the Tsar back to power. Following the February Revolution, the Mensheviks gained control of Russia and established a provisional government, but this lasted only a few months until the Bolsheviks took power in the October Revolution, also known as the Great October Socialist Revolution.

Under the control of the party, all politics and attitudes that were not strictly RCP (Russian Communist Party) were suppressed, under the premise that the RCP represented the proletariat and all activities contrary to the party's beliefs were "counterrevolutionary" or "anti-socialist." During the years of 1917 to 1923, the Soviet Union achieved peace with the Central Powers, their enemies in World War I, but also fought the Russian Civil War against the White Army and foreign armies from United States, United Kingdom, and France, among others. This resulted in large territorial changes, albeit temporarily for some of these. Eventually crushing all opponents, the RCP spread Soviet style rule quickly and established itself through all of Russia. Following Lenin's death in 1924, Joseph Stalin, General Secretary of the RCP, became Lenin's successor and continued as leader of the Soviet Union into the 1950s.

The history of the Soviet Union between 1927 and 1953 covers the period of the Second World War and of victory against Nazi Germany while the USSR remained under the control of Joseph Stalin. Stalin sought to destroy his political rivals while transforming Soviet society with central planning, in particular a collectivization of agriculture and a development of heavy industry. Stalin's power within the party and the state was established and eventually evolved into Stalin's cult of personality, Soviet secret-police and the mass-mobilization. The Communist Party were Stalin's major tools in molding the Soviet society. Stalin's methods in achieving his goals, which included party purges, political repression of the general population, and forced collectivization, led to millions of deaths: in Gulag labor camps, during the man-made famine, and during forced resettlements of population.

World War II, known as "the Great Patriotic War" in the Soviet Union, devastated much of the USSR with about one out of every three World War II deaths representing a citizen of the Soviet Union. After World War II the Soviet Union's armies occupied Central and Eastern Europe, where socialist governments took power. By 1949 the Cold War had started between the Western Bloc and the Eastern (Soviet) Bloc, with the Warsaw Pact pitched against NATO in Europe. After 1945 Stalin did not directly engage in any wars. Stalin continued his totalitarian rule until his death in 1953.

In the Soviet union, the eleven-year period from the death of Joseph Stalin (1953) to the political ouster of Nikita Khrushchev (1964), the national politics were dominated by the Cold War; the ideological U.S.–USSR struggle for the planetary domination of their respective socio–economic systems, and the defense of hegemonic spheres of influence. Nonetheless, since the mid-1950s, despite the Communist Party of the Soviet Union (CPSU) having disowned Stalinism, the political culture of Stalinism—an omnipotent General Secretary, anti-Trotskyism, a five-year planned economy (post-New Economic Policy), and repudiation of the Molotov–Ribbentrop Pact secret protocols—remained the character of Soviet society until the accession of Mikhail Gorbachev as leader of the CPSU in 1985.

The history of the Soviet Union from 1964 to 1982, referred to as the Brezhnev Era, covers the period of Leonid Brezhnev's rule of the Union of Soviet Socialist Republics (USSR). This period began with high economic growth and soaring prosperity, but ended with a much weaker Soviet Union facing social, political, and economic stagnation. The average annual income stagnated, because needed economic reforms were never fully carried out.

Nikita Khrushchev was ousted as First Secretary of the Central Committee of the Communist Party of the Soviet Union (CPSU), as well as Chairman of the Council of Ministers, on 14 October 1964 due to his failed reforms and disregard for Party and Government institutions. Brezhnev replaced Khrushchev as First Secretary and Alexei Kosygin replaced him as Chairman of the Council of Ministers. Anastas Mikoyan, and later Nikolai Podgorny, became Chairmen of the Presidium of the Supreme Soviet. Together with Andrei Kirilenko as organisational secretary, and Mikhail Suslov as chief ideologue, they made up a reinvigorated collective leadership, which contrasted in form with the autocracy that characterized Khrushchev's rule.

The collective leadership first set out to stabilize the Soviet Union and calm Soviet society, a task which they were able to accomplish. In addition, they attempted to speed up economic growth, which had slowed considerably during Khrushchev's last years in power. In 1965 Kosygin initiated several reforms to decentralize the Soviet economy. After initial success in creating economic growth, hard-liners within the Party halted the reforms, fearing that they would weaken the Party's prestige and power. No other radical economic reforms were carried out during the Brezhnev era, and economic growth began to stagnate in the early-to-mid-1970s. By Brezhnev's death in 1982, Soviet economic growth had, according to several historians, nearly come to a standstill.

The stabilization policy brought about after Khrushchev's removal established a ruling gerontocracy, and political corruption became a normal phenomenon. Brezhnev, however, never initiated any large-scale anti-corruption campaigns. Due to the large military buildup of the 1960s the Soviet Union was able to consolidate itself as a superpower during Brezhnev's rule. The era ended with Brezhnev's death on 10 November 1982.

While all modernized economies were rapidly moving to computerization after 1965, the USSR fell further and further behind. Moscow's decision to copy the IBM/360 of 1965 proved a decisive mistake for it locked scientists into a system they were unable to improve so that it gradually became antiquated. They had enormous difficulties in manufacturing the necessary chips reliably and in quantity, in programming workable and efficient programs, in coordinating entirely separate operations, and in providing support to computer users.

The History of the Soviet Union in 2018-2021

it came back in 2018 and is still going in 2021 it way better than it was before.

Infantry

 * War Bear
 * Conscript
 * Flak Trooper
 * Combat Engineer
 * Tesla Trooper
 * Desolator* (Command & Conquer: Red Alert 3: Uprising only)
 * Natasha Volkova

Vehicles

 * Soviet ore collector
 * Sputnik
 * Sickle
 * Terror Drone
 * Bullfrog
 * Reaper* (Command & Conquer: Red Alert 3: Uprising only)
 * Hammer Tank
 * Tesla Tank** (Campaign only)
 * Grinder* (Command & Conquer: Red Alert 3: Uprising only)
 * V4 Rocket Launcher
 * Apocalypse Tank
 * Mobile Construction Vehicle
 * Mortar Cycle* (Command & Conquer: Red Alert 3: Uprising only/Built at Barracks)
 * Mammoth Tank*** (Not in use)

Aircrafts

 * Twinblade
 * MIG Fighter
 * Kirov Airship

Vessels

 * Stingray
 * Akula Submarine
 * Dreadnought

Structures

 * Construction Yard
 * Reactor
 * Ore Refinery
 * Barracks
 * War Factory
 * Airfield
 * Naval Shipyard
 * Super reactor
 * Battle Lab
 * Crusher Crane
 * Soviet V.I.P Bunker* (Campaing Only)

Defenses

 * Wall
 * Sentry Gun
 * Flak Cannon
 * Tesla Coil
 * Iron Curtain
 * Vacuum Imploder

Infantry

 * Attack Dog: Attack Dogs are the only unit that can detect Spies that are trying to infiltrate the base. Although unarmored and easy to kill, Dogs make the perfect in-base guard units against sneak attacks by engineers, Spies and Thieves. They also make fine pets.
 * Rifle Infantry: The Soviets Rifle Infantry were armed with an AK47,this infantry unit is at its best against other infantry and Tanks (when in groups).
 * Grenadier: The Grenadier has a longer range and more destructive power the regular infantry. In groups, Grenadiers are effective against heavily armored units and structures.  However be warned that if one grenadier were to die their own grenades would be destroyed causing splash damage to nearby units whether they be friend or foe and cause a chain reaction if Grenadiers are packed close together.
 * Flamethrower infantry: These soldiers are slower and more susceptible to damage than other infantry (due to the large tanks of flammable chemicals they carry). The Flame Soldier can decimate structures and infantry in seconds with his flamethrower.  However be warned that these units also create splash damage to nearby other units similar to Grenadiers if killed in combat.
 * Engineer: An Engineer can fully repair and of your damaged buildings instantly. When sent to enemy buildings, an Engineer can damage or capture it an enemy structure.
 * Shock Trooper (Aftermath Expansion Pack): Similar to that of the near future Tesla trooper these units shoot a low range electric blast on the enemy.These units are also unable to be crushed by large vehicles.

Vehicles

 * Mine Layer: The Mine Layer is similar to that of the allied APC however it uses AP mines that triggers when an vehicle runs over it.  It carries five mines but can be resupplied with more mines with the Service Depot for 500 Credits.
 * Ore Truck: Used in the collection of raw ore, the Ore Trucks is an indispensable piece of equipment. Although slow, it is heavily armored, able to withstand a hammering.
 * V2 Rocket Launcher: The V2 Launcher can destroy most buildings with just two rockets. Factor in its incredible range, and it is easy to see why the Allies fear this weapons platform. Its drawbacks are its light armor, long reload time, and inability to hit fast moving targets.
 * Heavy Tank: The basic tank of the Soviet Union. This beast is equipped with twin 105mm cannons, giving it twice the punch of the nearest Allied equivalent, the Medium Tank. It sacrifices speed for this bonus, but the net result still makes it a formidable opponent on the battlefield.
 * Mammoth Tank: The largest land based weapons platform, the Mammoth Tank can take and dish out a lot of punishment. Its twin cannons are unmatched in power on load and its missiles make it effective against infantry and air units as well.
 * MCV: The Mobile Construction Vehicle allows creation or expansion of a base. Although expensive, the MCV is useful to have around if the original Construction Yard is destroyed or captured. As with any other construction facility, the more of them you have, the faster construction will proceed.
 * Tesla Tank (Aftermath Expansion Pack): This first generation of tesla tanks are worth their cost.  With good power and speed but light armored it became an icon in later generation Tesla tanks.
 * Demolition Truck (Aftermath Expansion Pack): This vehicle carries a small low yield nuclear bomb that is detonated when the vehicle is destroyed either by command order, low hit points to point of destruction, or chronoshift.
 * MAD Tank (Aftermath Expansion Pack): The MAD (Mutually Assured Destruction) tank when activated it charges and builds up a shockwave. When it detonates it damages or destroys any unit or building in the area whether it be friend or enemy. It also destroys itself. Infantry are not affected by this ability.

Naval Units

 * Transport: The Landing Ship Transport allows transportation of up to 5 ground based units across the water. Transports can only be loaded / unloaded on shore terrain, and they are at their most vulnerable while unloading.
 * Submarine: Silent and stealthy, Submarines can attack ships from afar. Subs must surface to fire, giving away their position, and opening themselves up to any nearby units that can hit them.
 * Missile Submarine (Aftermath Expansion Pack):The predecessor to the Dreadnought,the Missile Submarine fires missiles like the submarine,but they target bases instead.

Aircraft

 * Yak: Sometimes called the "Infantry Eraser", the Yak fires in strafing runs, swooping down on groups of marching infantry, potentially destroying them all in a single run. The Yak is not that fast, making it an easy target for Allied Rocket Soldiers those that actually survive the first strafing run.
 * MiG: This fast-attack craft carries a limited number of powerful and accurate missiles. Used in hit-and-run tactics, the MIG can remove armored craft before they can become a threat.
 * Hind: Large and armored, the Hind uses its high velocity Vulcan chain gun to tear apart enemy units and structures. Equipped with a large ammo supply, the Hind will follow its target for quite some time, all the while tearing away at its defenses.
 * Chinook: Able to transport 5 infantry type units through the air, the Transport Helicopter is ideal for landing engineers and other assault squads in an enemy base.

Special

 * Iron Curtain
 * Parabombs
 * Paratrooper
 * Spy Plane

Infantry

 * Conscript: These standard Soviet infantrymen are cheap to produce and surprisingly tough and well armed, making them perfect for en masse attacks. Bum-rush the showski, comrade.
 * Engineer: These highly trained technicians may be defenseless on the battlefield, but they're indoorsy types anyway: Engineers can capture enemy buildings, heal friendly buildings and even detect and disarm Ivan bombs.
 * Attack Dog: Unlike humans, attack dogs, with their canny sense of smell, can detect disguised units such as spies. Their bite is as bad as their bark: they can take out infantry with one lunge.
 * Flak Trooper: This unit specializes in blowing a different brand of chunks; the shrapnel-shooting Flak Trooper is effective against air units as well as ground infantry.
 * Tesla Trooper: The Tesla Trooper has a thing for tanks - destroying them, that is. Tesla Troopers can also power up Tesla Coil attacks for some extra zap these bulky troops can't even be crushed by them.
 * Crazy Ivan: The resourceful Ivan can plant a bomb on anything in the game - even cows (call it the McBomb). When he's deployed, things go boom, fall down
 * Chrono Ivan: A Crazy Ivan with a Chrono device. Obtainable after infiltrating an Allied Battle Lab as the Soviets (In YR, Soviet BL by the Allies).
 * Desolator: These radiation-spewing soldiers are a bane to all infantry and even light vehicles it can also turn terrain into impassable wastelands to thwart enemy movement.
 * Terrorist: Some very dangerous Cubans. A few Flak Track-fulls can act as replacement Demolition Trucks and level a base.
 * Yuri (Clone): Having graduated beyond bending silverware, Yuri can mind-control a single enemy unit, or - if he's taken his Gingko - deploy to give off a psychic wave that kills all infantry in the area (except units immune to psionics).
 * Yuri Prime: This upgrade increases the range of his mind-control ability. Obtainable after infiltrating another Soviet Battle Lab. In YR, he is the hero unit; he can hover over over land and water and can mind-control buildings.

Vehicles

 * Rhino Tank: This standard Heavy Tank has greater firepwer and range then their inferior counterpart the Grizzly but is slightly slower.
 * Flak Track: This flak-firing vehicle can pound ground infantry and air units, as well as carry a full complement of infantry.
 * V3 Rocket Launcher: This piece of artillery is all about spreading the love: its wide range of splash damage is a bane to massed units.
 * MCV: The roving workhouse of the Soviet army, this vehicle plants the seed from which pretty Red flowers - i.e., Soviet bases - grow.
 * War Miner: This standard ore collector doesn't need backup: it carries a powerful 20mm cannon that can put the hurt on infantry and light vehicles, and also has powerful armor and once promoted to Elite can move faster and also collect ore faster.
 * Terror Drone: The Terror Drone is a gremlin-like robot that scurries into enemy vehicles; once inside, it deploys some high-tech saws to slice and dice the enemy unit.
 * Apocalypse Tank: This juggernaut of a tank relies on supreme firepower and it's highly advanced technologies to completely and utterly crush their enemies, it is also the only tank that possess a devestating anti-air attack
 * Tesla Tank: The Russians have long been the most advanced users of Tesla's super-science.Their invention and use of the Tesla Tank gives them a decisive advantage on the battle field. It is faster than the Rhino and more powerful than the Tesla Troopers.
 * Demolition Truck: Expensive, but these Libyan trucks are miniature nukes. Iron Curtain a couple, stick them in the middle of a base and boom...

Aircrafts

 * Kirov Airship: This surprisingly well-armored blimp boasts monster iron bombs that are excellent for intensive attacks against bases; better yet, they never need to re-arm.

Naval Units

 * Typhoon Attack Sub: This Soviet naval raider stays submerged - and usually undetected—when moving around. Its torpedoes turn naval targets into flotsam fast.
 * Dreadnought: This powerful Soviet warship fires nasty long-range missiles which are vulnerable to AA weapons.
 * Giant Squid: Never big fans of sushi, the Soviets use these mind-controlled creatures of the deep to latch onto enemy ships to slow them down or even drag them under. Squid are a useful defense against Allied SEALs and Dolphins.
 * Sea Scorpion: A swift anti-air speedboat. Very good for scouting, has a large scouting visual range and fast speed to compliment it. Very limited when confronting Allied Destroyers, but it's the only boat that has an AA weapon.

Structures

 * Construction Yard: The Construction Yard is the foundation of all Soviet bases.
 * Tesla Reactor: The standard Soviet power plant that fuels the Red war machine.
 * Ore Refinery: The place where is is brought to be turned into credits. Comes with one ore truck with the option to build more. More ore trucks mean more credits. More credits mean more toys.
 * Barracks: The training facility for soldiers.
 * Radar: A tall tower with a powerful sweep that lets the Soviets keep their eye on the world.
 * War Factory: The place where Vehicle units are made. The Soviet War Factory also has the ability to launch Airships.
 * Naval Shipyard: The construction facility where Naval units are made.
 * Service Depot: Here, Soviet units can repair damaged vehicles.
 * Battle Lab: A specialized lab that gives the Soviets access to a number of advanced units and buildings.
 * Cloning Vats: Honey, we're having twins: Whenever the player builds an infantry unit, another pops out at the Cloning Vats.
 * Psychic Sensor: The Psychic Hotline of World War, this future-seeing sensor detects enemy troop movements, super weapon attacks and enemy attacks that occur within its sensor radius.We can sleep well once again.
 * Nuclear Reactor: A Soviet Advanced Power Plant produces a high rate of power. When it explodes, run for cover: radiation spreads fast.
 * Nuclear Missile Silo: Know nukes: This structure is required to get the Nuclear Missile. When a nuke is under construction, all players are notified, and they'd better run for cover: if the explosion doesn't get 'em, the green fallout will.
 * Iron Curtain: The Iron Curtain is a powerful force-field that can make all ground units and/or buildings within its 3x3 grid immune to attack for 45 seconds. This ability does not affect units in the air or under the water.Infantry hit by the Iron Curtain are turned into human toast and die screaming.

Base Defences

 * Fortress Walls: These tried-and-true walls block enemy ground movement, and can be built quickly.
 * Sentry Gun: This small robotic drone is the perfect defense against encroaching enemy infantry.
 * Flak Cannon: Fly the not-so-friendly skies: The Flak Cannon fires bursts of flak at enemy aircraft.
 * Tesla Coil: This powerful defense weapon requires considerable power, but it's worth the investment: it devastates ground units with a powerful bolt of electricity. Imagine a thousand forks jammed into a thousand outlets.

Divisions

 * 65th Motor Rifle Division formed at Kungar, Perm Oblast, June 1957, disbanded January 1959.
 * 114th Guards Motor Rifle Division - formed 1957, became 32nd Guards MRD 1965.
 * 122nd Guards Motor Rifle Division - first formed at Dauriya
 * 126th Motor Rifle Division - first formed at Simferopol
 * 127th Motor Rifle Division - first formed at Leninakan
 * 128th Guards Motor Rifle Division - first formed at Mukachevo
 * 203rd Motor Rifle Division first formed at Karaganda

Mobilisation divisions

 * 132nd Motor Rifle Division first formed at Chiornaya Rechka
 * 250th Reserve Motor Rifle division
 * 276th Reserve Motor Rifle division
 * 279th Reserve Motor Rifle division

Tank Divisions
Earlier designations of 1989 units include the 27th Guards Tank Division (79 GTD), 33rd Gds TD (15 GTD), and 35th Gds (41st), 10th (1945-57 designation of 34th Tank Division), 15th (later 78th Tank Division.

Tank divisions later reorganised as motor rifle divisions include the 2nd/32nd/66th, which finally became the 277th Motor Rifle Division, and the 61st/13th, which became the 13th Motor Rifle Division in 1957.

Divisions active 1946-59 include the 1st Guards Tank Division (1945–47), 3rd, and the 111th/16th, redesignated as the 16th in 1955 and disbanded in 1957. Heavy tank divisions active 1957-60 include the 5th, and the 17th (1956–60). Divisions active 1945-47 include the 5th (ex 5th Tank Corps), the 11th Tank Division (Gusev, Kaliningrad Oblast), the 18th (1945–47, Gaysin), and the 19th (Ploesti, Romania, and Odessa). Mobilisation tank divisions included the 69th (Ust-Kamenogorsk), and the 70th-74th Reserve ("Spare") Tank Divisions.

Artillery Divisions

 * 2nd Guards Artillery Division, Pushkin, Leningrad Military District, disbanded 1993. Formed on 1 March 1943 from the 4th Artillery Division.
 * 12th Artillery Division, Шелехов/Shelekhov, Transbaikal Military District
 * 15th Guards Artillery Division, Krasnaya Rechka (Khabarovsk), Far East Military District
 * 20th Training Artillery Division, Mulino, Moscow Military District, 468th District Training Center 1987, disbanded 1994
 * 26th Artillery Division, Ternopol, Carpathian Military District (part of 66th Artillery Corps from 1990)
 * 34th Artillery Division, Potsdam, Group of Soviet Forces in Germany (formed 25 June 1945 to July 9, 1945 in Germany)
 * 51st Guards Artillery Division, Osipovichi, Belarussian Military District
 * 55th Artillery Division, Zaporozhia, Odessa Military District
 * 81st Artillery Division, Vinogradov, Carpathian Military District (part of 66th Artillery Corps from 1990)
 * 110th Guards Artillery Division, Buinaksk, North Caucasus Military District
 * 149th Artillery Division, Kaliningrad, Baltic Military District

Mobilization Artillery Divisions

 * 67th Artillery Division, Malynivka (Chuhuiv), Kiev Military District, Territorial Training Center 1 December 1987, Equipment Storage Base 1990
 * 70th Artillery Division, Staryya Darohi, Belorussian Military District
 * 71st Artillery Division, Zaporizhia, Odessa Military District, Territorial Training Center 1 December 1987, Equipment Storage Base 1989
 * 72nd Artillery Division, Zhmerynka, Carpathian Military District, Territorial Training Center 1 December 1987, Weapons and Equipment Storage Base 1989
 * 73rd Artillery Division, Divychky, Kiev Military District, Territorial Training Center 1 December 1987, Equipment Storage Base 1990
 * 80th Artillery Division, Krupki, Belorussian Military District, became 1533rd Weapons and Equipment Storage Base 1989

Divisions of the Airborne Forces

 * 7th Guards Cherkassy Airborne Division (Kaunas, Lithuanian SSR)
 * 76th Guards Chernigov Airborne Division (Pskov, RSFSR)
 * 98th Guards Svir Airborne Division (Bolgrad & Kishinev, Moldovan SSR)
 * 103rd Guards Airborne Division (Vitebsk, Belorussian SSR)
 * 104th Guards Airborne Division (Kirovabad, Azerbaijan SSR)
 * 105th Guards Vienna Airborne Division (disbanded 1979)
 * 106th Guards Tula Airborne Division (Tula, RSFSR)
 * 242nd District Training Centre of the Airborne Forces (Gaižiūnai/Jonava, Lithuanian SSR) created from the 44th Training Airborne Division, 1987.

Rear Divisions

 * 228th Rear Division (Mobilization), Moscow, Moscow Military District
 * 229th Rear Division (Mobilization), Vologda, Leningrad Military District
 * 230th Rear Division (Mobilization), Dobele, Baltic Military District
 * 231st Rear Division, Minsk, Belorussian Military District
 * 232nd Rear Division (Mobilization), Slavuta, Carpathian Military District
 * 233rd Rear Division (Mobilization), Khmelnytskyi, Carpathian Military District
 * 234th Rear Division (Mobilization), Tiraspol, Odessa Military District
 * 235th Rear Division (Mobilization), Artemivsk, Kiev Military District
 * 238th Rear Division (Mobilization), Kuybyshev, Volga Military District
 * 239th Rear Division (Mobilization), Volgograd, North Caucasus Military District
 * 240th Rear Division (Mobilization), Sverdlovsk, Ural Military District

Anti-Aircraft Artillery Divisions

 * 61st Anti-Aircraft Artillery Division (Mobilization), Dzigovka, Kiev Military District, Weapons and Equipment Storage Base 1990

Anti-Aircraft Rocket and Artillery Divisions

 * 61st Anti-Aircraft and Rocket Artillery Division (Mobilization), Dzigovtsy, Carpathian Military District, Weapons and Equipment Storage Base 1989
 * 119th Anti-Aircraft and Rocket Artillery Division (Mobilization), Zhytomyr, Carpathian Military District, Weapons and Equipment Storage Base 1989
 * 141st Anti-Aircraft and Rocket Artillery Division (Mobilization), Cherkasy, Kiev Military District, Territorial Training Center 1987, Weapons and Equipment Storage Base 1989
 * 182nd Anti-Aircraft and Rocket Artillery Division (Mobilization), Kryvyi Rih, Kiev Military District, Territorial Training Center 1987, Weapons and Equipment Storage Base 1989

Divisions Disbanded 1945–89

 * Disbanded 1958(?)← 1957 7th MRD<-7th Mech Div <-1946/55← 7th Mech Corps
 * 343 (55) Rifle Division 1946–55, 136 MRD 1957, disbanded 1958
 * Disbanded 1958←137 MRD 1957 ←345 (57) RD 1946–55
 * Disbanded 1959←138 MRD 1957 ←358 (59) RD 1946–55
 * Disbanded 1960←139 MRD 1957 ←349 (60) RD 1946–55
 * Disbanded 1959←140 MRD 1957 ←374 (70) RD 1946–55
 * Disbanded 1958←142 Mtn RD 1957 ←376 (72) RD 1955
 * Disbanded 1960←143 Gds MRD 1957←72G Mech Div 1946(1955) ←110 GRD
 * Disbanded 1958<144 MRD 1957<97 RD 1946 (1955)

Government
Socialist one party system

Leader
MrSoviet117

Neutral:
The United Territories of Sand

Enemies:
Furry Federation